It does this by providing a bunch of high quality assets including grass, trees, rocks, buildings and farms for free, and then by doing all the things you would typically need to do by hand with a few button clicks.įor example after you have created your terrain, Gaia will then add your player, water, wind, lighting and post fx all with a few clicks, and at the end of this process you can hit play and start exploring your world. ![]() Gaia is designed to be friendly to new users and to get you up and running with your game straight away. I also must say that I got the standalone version of it and they already mentioned that the Unity version will be upgraded with the new capabilities of the standalone version - and that would be pretty coolĪnyways, I own all terrain assets - and probably will get any new one that pops up in the asset storeĪs the author of Gaia, I am a little biased, so I will add my 2c worth ![]() So actually you have a lot more freedom to design the terrain shape YOU want but using stamps.Īlso think of the real time Erosion system of World Creator - beside that it also has the ability to place whatever object you want utilizing some really powerful techniques (same for texturing).įor me, the number one of terrain creation assets is World Creator (but the professional version because of the GPU powered terrain generation stuff). There is a feature they call Input Terrain (strange naming at all ) where you can actually use the Unity terrain tools to draw your own terrain and drag'n drop that one into World Creator which then applies all its pure magic and GPU powered features to transform it to whatever you want. World Creator is definitely my first choice as it is ultra fast compared to any other terrain asset such as GAIA and World Builder AND World Creators' terrain generation capabilities are unbeaten.
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